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News
New weaponskills in Final Fantasy XI's June version update!
      6/7/2010 1:53:28 AM


We're in June now, and as the name would suggest, Final Fantasy XI's June version update is on its way to bring food and water and smite our enemies. It also will bring the first increase to the level cap in a long time, which means new subjobs, new areas for leveling, and new weaponskills. The last item on the list is something so obvious that it's almost fallen by the wayside, but Square-Enix made sure to return our attention to the upgrades via a new video on the official site.

In the event that you don't feel like waiting on the download, we've taken the liberty of putting the video available for your viewing after the break. Some of the actual weapon animations look a bit standard, but others use the more dramatic animations reserved for high-end attacks (such as Bora Axe). While we don't yet know important tidbits such as which elements the skills will be for skillchain purposes, take a look past the cut to get some impression of what your job of choice in Final Fantasy XI will gain with its new levels.
SWG producer talks vehicles, no-trade removal
      6/7/2010 1:50:00 AM



The team behind Sony Online Entertainment's Star Wars Galaxies have been busy little bees as of late, and the game has taken on a few significant changes that are neatly summarized in a Producer's Note released yesterday on the official forums.

SOE's Teesquared details two changes to the Galactic Civil War mechanics. "We have two new changes coming out for the GCW. The first change will be ground Factional Presence scaling. We heard the complaint regarding gaining FP when you were not at risk. To prevent this, the amount of FP you gain will scale relative to the "FP eligible" players of either faction around you. The second change will be for player placed GCW bases. We're working on tying player placed GCW bases into the GCW scoring system," he writes.

He goes on to summarize the recent Bonus Everything Weekend and Empire Strikes Back 30th anniversary events before dropping a couple of noteworthy nuggets. First is the possibility of new player vehicles, long rumored (and hoped) to be the traditional AT-ST walkers as well as the AT-XT pictured above.

Finally, Teessquared discusses the removal of the reviled no-trade mechanic (your father wanted you to have this when you were old enough...but it's no trade!) Check out all the details on the official forums.
Build a healing mentality through 10ways
      6/7/2010 12:12:44 AM



The below could probably be applied to most things, though it's targeted to healing and PvE. My advice is general, because if you have the attitudes and habits of a great player, you'll find the specifics. Some might claim my advice is also targeted at newer healers; while this is true in a sense, having trouble with the issues below is common even amongst veterans.

1. No, you didn't have lag -- accept responsibility. Lag is to healing as dogs are to homework. Let's take a moment to be honest with ourselves: Most of your healing errors occurred because you messed up. Step up and admit to your group that you mistimed, misjudged, zoned, went AFK, etc. People appreciate others who take responsibility. "I'm sorry about that, everyone, it won't happen again," will earn you respect much more than, "I had lag -- don't look at me!" How will you progress as a healer if all your healing mistakes occur at the same time as "OMG LAG"?

2. Be critically positive.
When I used to raid lead, I tried to foster an environment of taking responsibility. After one wipe, the other healer whispered me to list every mistake she made. Five minutes later, I got her calmed down and we won. Hooray, loot for ... oh no! Five more minutes ... Next boss ... We wiped ... Elune, please not again! Ten more minutes of said healer apologizing for every mistake. I considered what I could say to restore her confidence and make her more positively critical. Ahem: "Get over yourself. You will make mistakes."

3. Mistakes = Opportunities. The third thing that healers should realize is that mistakes are learning opportunities. The very first raid I ever healed, I was pathetic. I spammed Greater Heal for 30 seconds and spent the rest of the fight wanding. Afterward, I sat down determined to learn from my mistakes ... and eventually, I did. Every mistake is a chance to not make it again and get better, if you will pursue it as such.

4. Patience reaps rewards. To prevent burning out faster than a Roman candle, all healers need to understand that even if you play perfectly, the team can still fail. No, that doesn't make it a fail team that you should swear at, then drop group. There will be times where a group has to wait for you to learn. When another member of your team is learning, realize that he waited for you and that the best thing you can do for your team is to be patient.
5. Operate as a team. When I first started healing in BC, I was a meter-obsessed jerk. I would get into a PUG and think, "A druid = snipe their HOTs," or, "A shaman = COH spam." In almost every raid, I looked great on the meters. But I was a lousy healer who cared nothing for the team. Do not be this person. A good healer realizes that he is part of the team. Healers do not compete with the other healers; they work with them. If you must compete, compete with yourself.

6. Find your rhythm. A funny thing happened to me once; I happened to be raid healing while my wife played piano a few feet from me. When she finished, she turned and stared at my hands on the keyboard. "Are you sure you don't know how to play?" My epiphany: Good healers are constantly in motion, and when healing, their hands dance across the keyboard with a distinctive rhythm. To play a healer well, you need to be able to get in sync with how healing flows. To do this, practice healing, alter your UI setup, change your keyboard. An excellent healer's goal is fluidity, to make healing music.

7. Seek out senseis. There will always be someone better. Take time to learn about your class and keep up to date. You will never know all you need to about healing. Find the best healers and figure out how to become just as good. Being able to identify a great healer makes you a pretty good one, too.
8. Be both reactive and proactive.
A good healer has exceptional reflexes; an excellent healer has amazing awareness. When moving from good to great, go beyond reacting to the situations that are presented. To be a great healer, your attention cannot be focused only on raid frames; it needs to be focused on what is happening and will happen in your raid.

9. Forgiveness is a virtue. I have noticed an antipathy between healers and DPS. Realize that DPS are not all running to stand in a fire to irritate you. They don't all blame you for their mistakes, and they're trying to get better too. As a healer, your place is to heal, not judge. Falling into seizures for having to heal the DPS, stupid or not, takes away from what a classy healer you are.

10. Tanking is a responsibility; healing is a job; DPS is a game.
If you said, "Definitely!" -- you shouldn't be healing. Play a healer because you love healing. That love of healing will make you into an amazing healer. If you hate what you're doing, I doubt you will ever measure up.
24 hour downtime this Tuesday to make 72 servers Cataclysm ready
      6/6/2010 11:55:03 PM


Here coms an awesome news! As Blizzard's announced, there will be a 24 hour downtime window for a large group of servers, from 12:01 AM Pacific time on Tuesday, June 8th, to 12:01 Pacific time on Wednesday, June 9th. Meantime all other servers will have a normal downtime window of 5 AM to 11 AM Pacific time.

The extended downtime, says Blizzard, is to prepare the servers for the Cataclysm expansion. While this should not be taken as a sign that the expansion is imminent, it's at least nice to see that preparations are continuing apace. In addition, it's probably fair to assume that even if your server isn't in this current list, it'll eventually get a day of downtime of its own as Blizzard gets all of their servers in shape.

Check the full list after the break to see if your server is in this batch:

Aegwynn
Akama
Aman'Thul
Arathor
Azjol-Nerub
Barthilas
Blackrock
Bloodscalp
Bonechewer
Boulderfist
Bronzebeard
Caelestrasz
Chromaggus
Crushridge
Daggerspine
Darkspear
Dath'Remar
Draenor
Dragonblight
Dragonmaw
Draka
Drak'thul
Dreadmaul
Dunemaul
Eitrigg
Eldre'Thalas
Feathermoon
Firetree
Frostmane
Frostmourne
Frostwolf
Garithos
Gundrak
Gurubashi
Hakkar
Jubei'Thos
Khaz Modan
Khaz'goroth
Kil'jaeden
Kilrogg
Korgath
Kul Tiras
Malorne
Mug'thol
Muradin
Nagrand
Nathrezim
Ner'zhul
Perenolde
Proudmoore
Rexxar
Runetotem
Saurfang
Scarlet Crusade
Sen'jin
Shadow Council
Shadowsong
Silver Hand
Silvermoon
Skywall
Smolderthorn
Spirestone
Stonemaul
Stormscale
Suramar
Terenas
Thaurissan
Thorium Brotherhood
Tichondrius
Uldum
Vek'nilash
Windrunner
Rescuers seek survivors in China subway collapse
      2/8/2009 3:18:22 AM

Rescuers searched Monday for 17 workers missing after a subway tunnel they were building in eastern China caved in, killing at least four people, the state news agency said.

A 250-foot-wide section of road over the construction site collapsed in the eastern city of Hangzhou on Saturday, trapping workers and creating a huge crater into which at least 11 vehicles plunged.

Poor construction quality is a chronic problem in China, and is often blamed on bad planning, shoddy work or theft of materials.

The official Xinhua News Agency said rescuers were pumping out water that had seeped into the tunnel from a nearby river and stood at 10 feet deep.

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